龍虎門M
Gameone 3rd project
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Responsible in developing and maintaining client-side game logic and user interfaces using C#, Unity, and Lua. Specialized in debugging and optimizing game performance across multiple platforms, with expertise in upgrading Unity engine versions and ensuring cross-platform compatibility. Proficient in analyzing and resolving memory leaks through Unity Profiler and Android Studio tools, while building and deploying game versions for internal testing on both Android (via Android Studio) and iOS (via Xcode) platforms. Skilled in performance profiling, cross-platform development, and collaborating with development teams to implement new features and improvements.